Render the objects from the Simulation package. More...
#include <algorithm>#include <iomanip>#include "TDatabasePDG.h"#include "TLatex.h"#include "TLine.h"#include "TPolyLine.h"#include "TPolyLine3D.h"#include "TPolyMarker.h"#include "TPolyMarker3D.h"#include "larcore/CoreUtils/ServiceUtil.h"#include "larcore/Geometry/Geometry.h"#include "larcorealg/Geometry/TPCGeo.h"#include "lardata/DetectorInfoServices/DetectorClocksService.h"#include "lardata/DetectorInfoServices/DetectorPropertiesService.h"#include "lardataalg/DetectorInfo/DetectorProperties.h"#include "lareventdisplay/EventDisplay/RawDrawingOptions.h"#include "lareventdisplay/EventDisplay/SimulationDrawer.h"#include "lareventdisplay/EventDisplay/SimulationDrawingOptions.h"#include "lareventdisplay/EventDisplay/Style.h"#include "larevt/SpaceChargeServices/SpaceChargeService.h"#include "larsim/MCCheater/ParticleInventoryService.h"#include "larsim/Simulation/LArVoxelData.h"#include "larsim/Simulation/LArVoxelList.h"#include "larsim/Simulation/SimListUtils.h"#include "nuevdb/EventDisplayBase/View2D.h"#include "nuevdb/EventDisplayBase/View3D.h"#include "nusimdata/SimulationBase/MCParticle.h"#include "nusimdata/SimulationBase/MCTruth.h"#include "art/Framework/Principal/Event.h"#include "art/Framework/Principal/DataViewImpl.h"#include "art/Framework/Principal/View.h"#include "art/Framework/Services/Registry/ServiceHandle.h"#include "messagefacility/MessageLogger/MessageLogger.h"Go to the source code of this file.
Namespaces | |
| evd | |
| LArSoft includes. | |
Render the objects from the Simulation package.
Definition in file SimulationDrawer.cxx.
1.8.5