Render the objects from the Simulation package. More...
#include <algorithm>
#include <iomanip>
#include "TDatabasePDG.h"
#include "TLatex.h"
#include "TLine.h"
#include "TPolyLine.h"
#include "TPolyLine3D.h"
#include "TPolyMarker.h"
#include "TPolyMarker3D.h"
#include "larcore/CoreUtils/ServiceUtil.h"
#include "larcore/Geometry/Geometry.h"
#include "larcorealg/Geometry/TPCGeo.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "lardata/DetectorInfoServices/DetectorPropertiesService.h"
#include "lardataalg/DetectorInfo/DetectorProperties.h"
#include "lareventdisplay/EventDisplay/RawDrawingOptions.h"
#include "lareventdisplay/EventDisplay/SimulationDrawer.h"
#include "lareventdisplay/EventDisplay/SimulationDrawingOptions.h"
#include "lareventdisplay/EventDisplay/Style.h"
#include "larevt/SpaceChargeServices/SpaceChargeService.h"
#include "larsim/MCCheater/ParticleInventoryService.h"
#include "larsim/Simulation/LArVoxelData.h"
#include "larsim/Simulation/LArVoxelList.h"
#include "larsim/Simulation/SimListUtils.h"
#include "nuevdb/EventDisplayBase/View2D.h"
#include "nuevdb/EventDisplayBase/View3D.h"
#include "nusimdata/SimulationBase/MCParticle.h"
#include "nusimdata/SimulationBase/MCTruth.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/DataViewImpl.h"
#include "art/Framework/Principal/View.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
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LArSoft includes. | |
Render the objects from the Simulation package.
Definition in file SimulationDrawer.cxx.