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LArVoxelReadoutGeometry.h File Reference

Define the "parallel" geometry that's seen by the LAr Voxels. More...

#include "Geant4/G4String.hh"
#include "Geant4/G4Transform3D.hh"
#include "Geant4/G4UserLimits.hh"
#include "Geant4/G4VUserParallelWorld.hh"
#include "larcore/Geometry/Geometry.h"
#include "larsim/LegacyLArG4/LArVoxelReadout.h"

Go to the source code of this file.

Classes

class  larg4::LArVoxelReadoutGeometry
 
struct  larg4::LArVoxelReadoutGeometry::Setup_t
 Collection of all it takes to set up this object. More...
 
class  larg4::LArVoxelReadoutGeometry::Sentry
 

Namespaces

 larg4
 Geant4 interface.
 

Detailed Description

Define the "parallel" geometry that's seen by the LAr Voxels.

Author
selig.nosp@m.man@.nosp@m.nevis.nosp@m..col.nosp@m.umbia.nosp@m..edu

This class defines the parallel geometry that will be divided into the three-dimensional voxels for the detector read-out.

Why define a parallel geometry? Here are some reasons:

Definition in file LArVoxelReadoutGeometry.h.