#include "art/Framework/Core/EDProducer.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Handle.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "canvas/Utilities/InputTag.h"
#include "fhiclcpp/ParameterSet.h"
#include <memory>
#include "larcore/Geometry/Geometry.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_types.h"
#include "lardata/ArtDataHelper/HitCreator.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "lardata/DetectorInfoServices/DetectorPropertiesService.h"
#include "lardata/Utilities/AssociationUtil.h"
#include "lardataobj/RawData/RawDigit.h"
#include "lardataobj/RecoBase/Cluster.h"
#include "lardataobj/RecoBase/Hit.h"
#include "lardataobj/RecoBase/Vertex.h"
#include "lardataobj/RecoBase/Wire.h"
#include "larreco/RecoAlg/CCHitFinderAlg.h"
#include "larreco/RecoAlg/ClusterCrawlerAlg.h"
Go to the source code of this file.
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| cluster |
| Cluster finding and building.
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