#include <algorithm>
#include <string>
#include <TH1F.h>
#include <TH2F.h>
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Handle.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art_root_io/TFileService.h"
#include "canvas/Persistency/Common/FindManyP.h"
#include "canvas/Persistency/Common/Ptr.h"
#include "canvas/Persistency/Common/PtrVector.h"
#include "fhiclcpp/ParameterSet.h"
#include "larcore/Geometry/Geometry.h"
#include "larcorealg/Geometry/PlaneGeo.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "lardataobj/RawData/RawDigit.h"
#include "lardataobj/RecoBase/Cluster.h"
#include "lardataobj/RecoBase/Hit.h"
#include "lardataobj/RecoBase/Wire.h"
#include "larsim/MCCheater/BackTrackerService.h"
#include "larsim/MCCheater/ParticleInventoryService.h"
#include "nug4/ParticleNavigation/EmEveIdCalculator.h"
#include "nug4/ParticleNavigation/ParticleList.h"
#include "nusimdata/SimulationBase/MCTruth.h"
#include "art/Framework/Core/EDAnalyzer.h"
Go to the source code of this file.
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| cluster |
| Cluster finding and building.
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