#include <map>
#include <string>
#include <vector>
#include "canvas/Persistency/Common/Wrapper.h"
#include "canvas/Persistency/Common/Assns.h"
#include "sbnobj/Common/SBNEventWeight/EventWeightMap.h"
#include "sbnobj/Common/SBNEventWeight/EventWeightParameterSet.h"
#include "nusimdata/SimulationBase/MCTruth.h"