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FFTHitFinder_module.cc File Reference
#include <string>
#include <numeric>
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Core/EDProducer.h"
#include "canvas/Persistency/Common/FindOneP.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_types.h"
#include "larcoreobj/SimpleTypesAndConstants/RawTypes.h"
#include "larcore/Geometry/Geometry.h"
#include "lardataobj/RecoBase/Wire.h"
#include "lardata/ArtDataHelper/HitCreator.h"
#include "TH1D.h"
#include "TDecompSVD.h"
#include "TMath.h"
#include "TF1.h"

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Classes

class  hit::FFTHitFinder
 

Namespaces

 hit
 Detector simulation of raw signals on wires.