This tool provides "standard" 3D hits built (by this tool) from 2D hits. More...
#include "art/Framework/Core/ProducesCollector.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Handle.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art/Persistency/Common/PtrMaker.h"
#include "art/Utilities/ToolMacros.h"
#include "art_root_io/TFileDirectory.h"
#include "art_root_io/TFileService.h"
#include "canvas/Persistency/Common/Assns.h"
#include "canvas/Persistency/Common/FindOneP.h"
#include "canvas/Persistency/Common/Ptr.h"
#include "canvas/Utilities/InputTag.h"
#include "cetlib/cpu_timer.h"
#include "fhiclcpp/ParameterSet.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "larcore/Geometry/Geometry.h"
#include "lardata/ArtDataHelper/HitCreator.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "lardata/DetectorInfoServices/DetectorPropertiesService.h"
#include "lardataobj/RecoBase/Hit.h"
#include "larevt/CalibrationDBI/Interface/ChannelStatusService.h"
#include "larevt/CalibrationDBI/Interface/ChannelStatusProvider.h"
#include "larreco/RecoAlg/Cluster3DAlgs/IHit3DBuilder.h"
#include <Eigen/Core>
#include <string>
#include <iostream>
#include <memory>
#include <numeric>
#include "TH1F.h"
#include "TTree.h"
Go to the source code of this file.
Classes | |
struct | lar_cluster3d::Hit2DSetCompare |
What follows are several highly useful typedefs which we want to expose to the outside world. More... | |
class | lar_cluster3d::SnippetHit3DBuilderICARUS |
SnippetHit3DBuilderICARUS class definiton. More... | |
struct | lar_cluster3d::HitPairClusterOrder |
class | lar_cluster3d::SetStartTimeOrder |
Namespaces | |
lar_cluster3d | |
Functions | |
bool | lar_cluster3d::SetPeakHitPairIteratorOrder (const reco::HitPairList::iterator &left, const reco::HitPairList::iterator &right) |
bool | lar_cluster3d::SetPairStartTimeOrder (const reco::ClusterHit3D &left, const reco::ClusterHit3D &right) |
bool | lar_cluster3d::SetHitTimeOrder (const reco::ClusterHit2D *left, const reco::ClusterHit2D *right) |
This tool provides "standard" 3D hits built (by this tool) from 2D hits.
Definition in file SnippetHit3DBuilderICARUS_tool.cc.