This tool provides "standard" 3D hits built (by this tool) from 2D hits. More...
#include "art/Framework/Core/ProducesCollector.h"#include "art/Framework/Principal/Event.h"#include "art/Framework/Principal/Handle.h"#include "art/Framework/Services/Registry/ServiceHandle.h"#include "art/Persistency/Common/PtrMaker.h"#include "art/Utilities/ToolMacros.h"#include "art_root_io/TFileDirectory.h"#include "art_root_io/TFileService.h"#include "canvas/Persistency/Common/Assns.h"#include "canvas/Persistency/Common/FindOneP.h"#include "canvas/Persistency/Common/Ptr.h"#include "canvas/Utilities/InputTag.h"#include "cetlib/cpu_timer.h"#include "fhiclcpp/ParameterSet.h"#include "messagefacility/MessageLogger/MessageLogger.h"#include "larcore/Geometry/Geometry.h"#include "lardata/ArtDataHelper/HitCreator.h"#include "lardata/DetectorInfoServices/DetectorClocksService.h"#include "lardata/DetectorInfoServices/DetectorPropertiesService.h"#include "lardataobj/RecoBase/Hit.h"#include "larevt/CalibrationDBI/Interface/ChannelStatusService.h"#include "larevt/CalibrationDBI/Interface/ChannelStatusProvider.h"#include "larreco/RecoAlg/Cluster3DAlgs/IHit3DBuilder.h"#include <Eigen/Core>#include <string>#include <iostream>#include <memory>#include <numeric>#include "TH1F.h"#include "TTree.h"Go to the source code of this file.
Classes | |
| struct | lar_cluster3d::Hit2DSetCompare |
| What follows are several highly useful typedefs which we want to expose to the outside world. More... | |
| class | lar_cluster3d::SnippetHit3DBuilderICARUS |
| SnippetHit3DBuilderICARUS class definiton. More... | |
| struct | lar_cluster3d::HitPairClusterOrder |
| class | lar_cluster3d::SetStartTimeOrder |
Namespaces | |
| lar_cluster3d | |
Functions | |
| bool | lar_cluster3d::SetPeakHitPairIteratorOrder (const reco::HitPairList::iterator &left, const reco::HitPairList::iterator &right) |
| bool | lar_cluster3d::SetPairStartTimeOrder (const reco::ClusterHit3D &left, const reco::ClusterHit3D &right) |
| bool | lar_cluster3d::SetHitTimeOrder (const reco::ClusterHit2D *left, const reco::ClusterHit2D *right) |
This tool provides "standard" 3D hits built (by this tool) from 2D hits.
Definition in file SnippetHit3DBuilderICARUS_tool.cc.
1.8.5