#include "art/Framework/Core/EDProducer.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "canvas/Persistency/Common/FindOneP.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "larcore/Geometry/Geometry.h"
#include "larcorealg/Geometry/Exceptions.h"
#include "larcorealg/Geometry/PlaneGeo.h"
#include "larcorealg/Geometry/TPCGeo.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_types.h"
#include "lardata/ArtDataHelper/HitCreator.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "lardataobj/RecoBase/Hit.h"
#include "lardataobj/RecoBase/Wire.h"
#include "lardataobj/Simulation/SimChannel.h"
#include "larsim/MCCheater/BackTrackerService.h"
Go to the source code of this file.
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| hit |
| Detector simulation of raw signals on wires.
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