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srcs
larsim
larsim
MCCheater
ParticleInventoryService_service.cc
Go to the documentation of this file.
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////////////////////////////////////////////////////////////////////////////
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//
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// ParticleInventoryService.cc
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// Author: JStock
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// EMail: jason.stock@mines.sdsmt.edu
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// 2017-09-12
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//
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// Maintinence Notes: When the ParticleInventory is initialized, none of the prep work (previously
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// the BackTracker rebuild stage) will be done. Each function needs to check and make sure the
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// needed data products have been loaded. To see what objects a function uses, you will have to
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// check the appropriate part of ParticleInventory. After this, you will need to manually write the check
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// into whatever function you are writing. You will also want to include a call to prepare the needed items
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// if your check fails.
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//
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// Example:
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// std::set<int> ParticleInventoryService::GetSetOfTrackIds(){
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// if(!this->priv_ParticleListReady()){this->priv_PrepParticleList();} //The GetTrackIds in ParticleInventory needs the ParticleList.
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// So, we check if it's ready, and if it isn't we ready it.
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// return ParticleInventory::GetSetOfTrackIds();
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// }
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//
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// If you have any questions about how to incorperate something in here, let me know. I know this is a rather odd
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// use model. The rationale is to allow the BackTracker service to be lazy, while at the same time allowing gallery
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// to use backtracker functions (the gallery implimentation is not lazy).
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////////////////////////////////////////////////////////////////////////////
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#include "
larsim/MCCheater/ParticleInventoryService.h
"
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#include "art/Framework/Services/Registry/ServiceDefinitionMacros.h"
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DEFINE_ART_SERVICE(
cheat::ParticleInventoryService
)
ParticleInventoryService.h
cheat::ParticleInventoryService
Definition:
ParticleInventoryService.h:42
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