#include <map>
#include <set>
#include <utility>
#include <vector>
#include "TH1.h"
#include "TH2.h"
#include "TTree.h"
#include "art/Framework/Core/EDAnalyzer.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Handle.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art_root_io/TFileService.h"
#include "canvas/Persistency/Common/Assns.h"
#include "canvas/Persistency/Common/FindManyP.h"
#include "canvas/Persistency/Common/Ptr.h"
#include "canvas/Persistency/Provenance/EventID.h"
#include "fhiclcpp/ParameterSet.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_types.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "lardataobj/RecoBase/Cluster.h"
#include "lardataobj/RecoBase/Event.h"
#include "lardataobj/RecoBase/Hit.h"
#include "lardataobj/RecoBase/Shower.h"
#include "lardataobj/RecoBase/Track.h"
#include "lardataobj/RecoBase/Vertex.h"
#include "lardataobj/Simulation/SimChannel.h"
#include "larsim/MCCheater/BackTrackerService.h"
#include "larsim/MCCheater/ParticleInventoryService.h"
#include "nug4/ParticleNavigation/ParticleList.h"
#include "nusimdata/SimulationBase/MCParticle.h"
Go to the source code of this file.
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| code to link reconstructed objects back to the MC truth information
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