#include "art/Framework/Core/EDProducer.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Handle.h"
#include "art/Framework/Principal/Run.h"
#include "canvas/Utilities/InputTag.h"
#include "canvas/Utilities/Exception.h"
#include "fhiclcpp/types/Atom.h"
#include "fhiclcpp/types/TableFragment.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "nurandom/RandomUtils/NuRandomService.h"
#include "CLHEP/Random/JamesRandom.h"
#include <memory>
#include <vector>
#include <cmath>
#include <string>
#include <map>
#include <unordered_map>
#include <set>
#include <sstream>
#include <fstream>
#include <thread>
#include <cstdlib>
#include <stdexcept>
#include "lardataobj/RawData/OpDetWaveform.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "larcore/Geometry/Geometry.h"
#include "lardataobj/Simulation/sim.h"
#include "lardataobj/Simulation/SimChannel.h"
#include "lardataobj/Simulation/SimPhotons.h"
#include "lardata/DetectorInfoServices/DetectorPropertiesService.h"
#include "lardata/DetectorInfoServices/LArPropertiesService.h"
#include "TMath.h"
#include "TH1D.h"
#include "TRandom3.h"
#include "TF1.h"
#include "sbndcode/OpDetSim/sbndPDMapAlg.hh"
#include "sbndcode/OpDetSim/DigiArapucaSBNDAlg.hh"
#include "sbndcode/OpDetSim/DigiPMTSBNDAlg.hh"
#include "sbndcode/OpDetSim/opDetSBNDTriggerAlg.hh"
#include "sbndcode/OpDetSim/opDetDigitizerWorker.hh"
Go to the source code of this file.