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LightSource_module.cc File Reference
#include <cassert>
#include <cmath>
#include <fstream>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "art/Framework/Core/EDProducer.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Run.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art_root_io/TFileService.h"
#include "canvas/Utilities/Exception.h"
#include "cetlib/pow.h"
#include "cetlib_except/exception.h"
#include "fhiclcpp/ParameterSet.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "nurandom/RandomUtils/NuRandomService.h"
#include "nusimdata/SimulationBase/MCParticle.h"
#include "nusimdata/SimulationBase/MCTruth.h"
#include "larcore/CoreUtils/ServiceUtil.h"
#include "larcore/Geometry/Geometry.h"
#include "larcorealg/Geometry/GeometryCore.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_vectors.h"
#include "larcoreobj/SummaryData/RunData.h"
#include "larsim/PhotonPropagation/PhotonVisibilityService.h"
#include "larsim/Simulation/PhotonVoxels.h"
#include "TGeoManager.h"
#include "TGeoMaterial.h"
#include "TGeoNavigator.h"
#include "TList.h"
#include "TLorentzVector.h"
#include "TTree.h"
#include "TVector3.h"
#include "CLHEP/Random/RandFlat.h"
#include "CLHEP/Random/RandGaussQ.h"

Go to the source code of this file.

Classes

class  evgen::LightSource
 A module for optical MC testing and library building. More...
 
class  evgen::LightSource::MaterialPointFilter
 Filters a point according to the material at that point. More...
 

Namespaces

 evgen
 Event Generation using GENIE, cosmics or single particles.
 

Functions

 evgen::fEngine (art::ServiceHandle< rndm::NuRandomService >{}->createEngine(*this, pset,"Seed"))
 

Variables

 evgen::fNMaxF {pset.get<double>("NMaxFactor", 100.0)}
 

Detailed Description

Author
Ben Jones, MIT 2010

Definition in file LightSource_module.cc.