#include <cassert>
#include <cmath>
#include <fstream>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "art/Framework/Core/EDProducer.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Run.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art_root_io/TFileService.h"
#include "canvas/Utilities/Exception.h"
#include "cetlib/pow.h"
#include "cetlib_except/exception.h"
#include "fhiclcpp/ParameterSet.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "nurandom/RandomUtils/NuRandomService.h"
#include "nusimdata/SimulationBase/MCParticle.h"
#include "nusimdata/SimulationBase/MCTruth.h"
#include "larcore/CoreUtils/ServiceUtil.h"
#include "larcore/Geometry/Geometry.h"
#include "larcorealg/Geometry/GeometryCore.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_vectors.h"
#include "larcoreobj/SummaryData/RunData.h"
#include "larsim/PhotonPropagation/PhotonVisibilityService.h"
#include "larsim/Simulation/PhotonVoxels.h"
#include "TGeoManager.h"
#include "TGeoMaterial.h"
#include "TGeoNavigator.h"
#include "TList.h"
#include "TLorentzVector.h"
#include "TTree.h"
#include "TVector3.h"
#include "CLHEP/Random/RandFlat.h"
#include "CLHEP/Random/RandGaussQ.h"
Go to the source code of this file.
|
| evgen |
| Event Generation using GENIE, cosmics or single particles.
|
|
|
| evgen::fEngine (art::ServiceHandle< rndm::NuRandomService >{}->createEngine(*this, pset,"Seed")) |
|
- Author
- Ben Jones, MIT 2010
Definition in file LightSource_module.cc.