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icaruscode/icaruscode/CRT/CRTUtils/CRTT0MatchAlg.h File Reference
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "fhiclcpp/ParameterSet.h"
#include "art/Framework/Principal/Handle.h"
#include "canvas/Persistency/Common/Ptr.h"
#include "canvas/Persistency/Common/PtrVector.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "canvas/Persistency/Common/FindManyP.h"
#include "lardataobj/RecoBase/Hit.h"
#include "lardataobj/RecoBase/Track.h"
#include "larcore/Geometry/Geometry.h"
#include "larcorealg/Geometry/GeometryCore.h"
#include "lardataalg/DetectorInfo/DetectorPropertiesData.h"
#include "lardataobj/Simulation/AuxDetSimChannel.h"
#include "larcore/Geometry/AuxDetGeometry.h"
#include "larevt/SpaceCharge/SpaceCharge.h"
#include "larevt/SpaceChargeServices/SpaceChargeService.h"
#include "fhiclcpp/types/Table.h"
#include "fhiclcpp/types/Atom.h"
#include "cetlib/pow.h"
#include "sbnobj/Common/CRT/CRTHit.hh"
#include "icaruscode/CRT/CRTUtils/CRTCommonUtils.h"
#include "icaruscode/CRT/CRTUtils/TPCGeoUtil.h"
#include <iostream>
#include <stdio.h>
#include <sstream>
#include <vector>
#include <map>
#include <utility>
#include <cmath>
#include <memory>
#include "TVector3.h"
#include "TGeoManager.h"

Go to the source code of this file.

Classes

struct  icarus::matchCand
 
class  icarus::CRTT0MatchAlg
 

Namespaces

 icarus
 Cluster finding and building.