#include <iomanip>
#include <TH1F.h>
#include <TProfile.h>
#include <vector>
#include <string>
#include <array>
#include <fstream>
#include "art/Framework/Core/ModuleMacros.h"
#include "canvas/Persistency/Common/FindManyP.h"
#include "art/Framework/Principal/Event.h"
#include "fhiclcpp/ParameterSet.h"
#include "art/Framework/Principal/Handle.h"
#include "canvas/Persistency/Common/Ptr.h"
#include "canvas/Persistency/Common/PtrVector.h"
#include "art_root_io/TFileService.h"
#include "larcore/Geometry/Geometry.h"
#include "nusimdata/SimulationBase/MCTruth.h"
#include "nug4/ParticleNavigation/ParticleList.h"
#include "nug4/ParticleNavigation/EmEveIdCalculator.h"
#include "lardataobj/RecoBase/Hit.h"
#include "lardataobj/RecoBase/Cluster.h"
#include "lardataobj/RecoBase/Wire.h"
#include "lardataobj/RecoBase/Vertex.h"
#include "larsim/MCCheater/BackTracker.h"
#include "lardata/Utilities/AssociationUtil.h"
#include "lardataobj/RawData/RawDigit.h"
#include "lardataobj/RawData/raw.h"
#include "sbnobj/Common/Analysis/TPCPurityInfo.hh"
#include "art/Framework/Core/EDProducer.h"
#include <TMath.h>
#include "TH2D.h"
#include "TProfile2D.h"
#include <TGraph.h>
#include <TGraphErrors.h>
#include <TGraphAsymmErrors.h>
#include "TF1.h"
#include "TCanvas.h"
#include "TNtuple.h"
Go to the source code of this file.
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| icarus |
| Cluster finding and building.
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