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SlidingWindowTriggerSimulation_module.cc File Reference

Production of triggers data products based on PMT sliding windows. More...

#include "icaruscode/PMT/Trigger/Algorithms/SlidingWindowPatternAlg.h"
#include "icaruscode/PMT/Trigger/Algorithms/WindowTopologyAlg.h"
#include "icaruscode/PMT/Trigger/Algorithms/WindowPatternConfig.h"
#include "icaruscode/PMT/Trigger/Algorithms/WindowPattern.h"
#include "icaruscode/PMT/Trigger/Algorithms/ApplyBeamGate.h"
#include "icaruscode/PMT/Trigger/Algorithms/BeamGateMaker.h"
#include "icaruscode/PMT/Trigger/Algorithms/TriggerTypes.h"
#include "icaruscode/PMT/Trigger/Algorithms/details/TriggerInfo_t.h"
#include "sbnobj/ICARUS/PMT/Trigger/Data/OpticalTriggerGate.h"
#include "icaruscode/PMT/Trigger/Utilities/TriggerDataUtils.h"
#include "icaruscode/PMT/Trigger/Utilities/PlotSandbox.h"
#include "icaruscode/IcarusObj/OpDetWaveformMeta.h"
#include "icarusalg/Utilities/ROOTutils.h"
#include "icarusalg/Utilities/BinningSpecs.h"
#include "icaruscode/Utilities/DetectorClocksHelpers.h"
#include "icarusalg/Utilities/FixedBins.h"
#include "icarusalg/Utilities/mfLoggingClass.h"
#include "icarusalg/Utilities/ChangeMonitor.h"
#include "icarusalg/Utilities/rounding.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "larcore/Geometry/Geometry.h"
#include "larcore/CoreUtils/ServiceUtil.h"
#include "lardataalg/DetectorInfo/DetectorTimings.h"
#include "lardataalg/DetectorInfo/DetectorClocksData.h"
#include "lardataalg/DetectorInfo/DetectorTimingTypes.h"
#include "lardataalg/Utilities/quantities/spacetime.h"
#include "lardataalg/Utilities/intervals_fhicl.h"
#include "larcorealg/Geometry/GeometryCore.h"
#include "larcorealg/CoreUtils/counter.h"
#include "larcorealg/CoreUtils/enumerate.h"
#include "larcorealg/CoreUtils/values.h"
#include "larcorealg/CoreUtils/get_elements.h"
#include "larcorealg/CoreUtils/UncopiableAndUnmovableClass.h"
#include "larcorealg/CoreUtils/StdUtils.h"
#include "lardataobj/RawData/TriggerData.h"
#include "lardataobj/RawData/OpDetWaveform.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_types.h"
#include "art_root_io/TFileService.h"
#include "art_root_io/TFileDirectory.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art/Framework/Core/EDProducer.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Framework/Principal/Event.h"
#include "canvas/Utilities/InputTag.h"
#include "canvas/Utilities/Exception.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "fhiclcpp/types/Sequence.h"
#include "fhiclcpp/types/OptionalAtom.h"
#include "fhiclcpp/types/Atom.h"
#include "TEfficiency.h"
#include "TH1F.h"
#include "TH2F.h"
#include "TGraph.h"
#include <ostream>
#include <algorithm>
#include <map>
#include <vector>
#include <memory>
#include <string>
#include <atomic>
#include <optional>
#include <utility>
#include <cmath>
#include <cstddef>
#include <cassert>

Go to the source code of this file.

Classes

class  icarus::trigger::SlidingWindowTriggerSimulation
 Simulates a sliding window trigger. More...
 
struct  icarus::trigger::SlidingWindowTriggerSimulation::Config
 
struct  icarus::trigger::SlidingWindowTriggerSimulation::ThresholdPlotInfo_t
 All information needed to generate plots for a specific threshold. More...
 

Namespaces

 icarus::trigger
 

Detailed Description

Production of triggers data products based on PMT sliding windows.

Author
Gianluca Petrillo (petri.nosp@m.llo@.nosp@m.slac..nosp@m.stan.nosp@m.ford..nosp@m.edu)
Date
March 27, 2021

Definition in file SlidingWindowTriggerSimulation_module.cc.