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Utilities
SeedCreator.h
Go to the documentation of this file.
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/**
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* @file SeedCreator.h
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* @brief Tools and modules for checking out the basics of the Monte Carlo.
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* @author Ben Carls (bcarls@fnal.gov)
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*
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* Coding note: Never put @code #include "SeedCreator.h" @endcode in your code.
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* It would force a dependency in your class on every other class in the
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* Simulation directory; e.g., if I changed the `MCTruth` code, your
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* code that generates Electrons would re-compile. This class exists
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* solely as a bookkeeping tool.
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*/
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#ifndef SEEDCREATOR_H
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#define SEEDCREATOR_H
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#include "TRandom3.h"
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namespace
SeedCreator{
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inline
unsigned
int
CreateRandomNumberSeed
()
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{
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// the maximum allowed seed for the art::RandomNumberGenerator
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// is 900000000. Use TRandom3 to get the seed value in that range.
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// Instantiating TRandom3 with a 0 means that its seed is set based
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// on the TUUID and should always be random, even for jobs running on the
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// same machine
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TRandom3 rand(0);
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return
rand.Integer(900000000);
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}
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}
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#endif// SEEDCREATOR_H
SeedCreator::CreateRandomNumberSeed
unsigned int CreateRandomNumberSeed()
Definition:
SeedCreator.h:20
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