Data structure enclosing information for trigger sliding windows. More...
#include "lardataobj/RawData/OpDetWaveform.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_vectors.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_types.h"
#include <iosfwd>
#include <vector>
#include <string>
#include <utility>
#include <limits>
#include <cstddef>
Go to the source code of this file.
Classes | |
class | icarus::trigger::WindowChannelMap |
Information about composition and topology of trigger sliding windows. More... | |
struct | icarus::trigger::WindowChannelMap::WindowComposition_t |
Geometric location and composition of the window. More... | |
struct | icarus::trigger::WindowChannelMap::WindowTopology_t |
Information of the identity and neighbourhood of a window. More... | |
struct | icarus::trigger::WindowChannelMap::WindowInfo_t |
Information of a single window. More... | |
Namespaces | |
icarus::trigger | |
Functions | |
std::ostream & | icarus::trigger::operator<< (std::ostream &, WindowChannelMap const &) |
Data structure enclosing information for trigger sliding windows.
Linkage to the implementation file is required when using dump()
methods.
Definition in file WindowChannelMap.h.