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WindowChannelMap.h File Reference

Data structure enclosing information for trigger sliding windows. More...

#include "lardataobj/RawData/OpDetWaveform.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_vectors.h"
#include "larcoreobj/SimpleTypesAndConstants/geo_types.h"
#include <iosfwd>
#include <vector>
#include <string>
#include <utility>
#include <limits>
#include <cstddef>

Go to the source code of this file.

Classes

class  icarus::trigger::WindowChannelMap
 Information about composition and topology of trigger sliding windows. More...
 
struct  icarus::trigger::WindowChannelMap::WindowComposition_t
 Geometric location and composition of the window. More...
 
struct  icarus::trigger::WindowChannelMap::WindowTopology_t
 Information of the identity and neighbourhood of a window. More...
 
struct  icarus::trigger::WindowChannelMap::WindowInfo_t
 Information of a single window. More...
 

Namespaces

 icarus::trigger
 

Functions

std::ostream & icarus::trigger::operator<< (std::ostream &, WindowChannelMap const &)
 

Detailed Description

Data structure enclosing information for trigger sliding windows.

Author
Gianluca Petrillo (petri.nosp@m.llo@.nosp@m.slac..nosp@m.stan.nosp@m.ford..nosp@m.edu)
Date
January 29, 2021
See Also
icaruscode/PMT/Trigger/Algorithms/WindowChannelMap.cxx

Linkage to the implementation file is required when using dump() methods.

Definition in file WindowChannelMap.h.