Defines a (sliding) window trigger pattern. More...
#include <vector>
#include <string>
#include <limits>
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Classes | |
struct | icarus::trigger::WindowPattern |
Specification of the requirement of sliding window firing pattern. More... | |
Namespaces | |
icarus::trigger | |
Typedefs | |
using | icarus::trigger::WindowPatterns_t = std::vector< WindowPattern > |
A list of window patterns. More... | |
Functions | |
std::string | icarus::trigger::to_string (WindowPattern const &pattern) |