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SRParticleMatch.h
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1 ////////////////////////////////////////////////////////////////////////
2 // \file SRParticleMatch.h
3 ////////////////////////////////////////////////////////////////////////
4 #ifndef SRPARTICLEMATCH_H
5 #define SRPARTICLEMATCH_H
6 
7 namespace caf
8 {
9  /// Match from a reconstructed track to a true particle */
11  public:
12  SRParticleMatch(); //!< Constructor
13  int G4ID; //!< ID of the particle match, taken from G4 */
14  float energy; //!< Total energy matching between reco track and true particle across all three planes [GeV]. NOTE: this energy is a sum of the depoisted energy as seen individually by each plane */
15 
16  float hit_completeness; //!< The fraction of the best true particle's hits contained by the reconstructed object
17  float hit_purity; //!< The fraction of the reconstructed object's hits that originate from the best true particle
18  float energy_completeness; //!< The fraction of the best true particle's energy contained by the reconstructed object
19  float energy_purity; //!< The fraction of the reconstructed object's energy that originates from the best true particle
20  };
21 } // end namespace
22 
23 #endif // SRPARTICLEMATCH_H
24 //////////////////////////////////////////////////////////////////////////////
SRParticleMatch()
Constructor.
float hit_completeness
The fraction of the best true particle&#39;s hits contained by the reconstructed object.
float energy
Total energy matching between reco track and true particle across all three planes [GeV]...
float energy_purity
The fraction of the reconstructed object&#39;s energy that originates from the best true particle...
int G4ID
ID of the particle match, taken from G4 */.
float hit_purity
The fraction of the reconstructed object&#39;s hits that originate from the best true particle...
float energy_completeness
The fraction of the best true particle&#39;s energy contained by the reconstructed object.
Match from a reconstructed track to a true particle */.