#include <MCStep.h>
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| MCStep () |
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| MCStep (const TLorentzVector &p, const TLorentzVector &m) |
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virtual | ~MCStep () |
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const TLorentzVector & | Momentum () const |
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const TLorentzVector & | Position () const |
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double | X () const |
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double | Y () const |
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double | Z () const |
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double | T () const |
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double | Px () const |
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double | Py () const |
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double | Pz () const |
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double | E () const |
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void | SetPosition (const TLorentzVector &v) |
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void | SetMomentum (const TLorentzVector &v) |
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Definition at line 25 of file MCStep.h.
sim::MCStep::MCStep |
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const TLorentzVector & |
p, |
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const TLorentzVector & |
m |
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inline |
Definition at line 31 of file MCStep.h.
tuple m
now if test mode generate materials, CRT shell, world, gdml header else just generate CRT shell for u...
virtual sim::MCStep::~MCStep |
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double sim::MCStep::E |
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const |
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const TLorentzVector& sim::MCStep::Momentum |
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const |
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const TLorentzVector& sim::MCStep::Position |
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const |
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double sim::MCStep::Px |
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const |
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double sim::MCStep::Py |
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const |
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double sim::MCStep::Pz |
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const |
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void sim::MCStep::SetMomentum |
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const TLorentzVector & |
v | ) |
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void sim::MCStep::SetPosition |
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const TLorentzVector & |
v | ) |
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double sim::MCStep::T |
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const |
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double sim::MCStep::X |
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const |
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double sim::MCStep::Y |
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const |
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double sim::MCStep::Z |
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const |
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inline |
TLorentzVector sim::MCStep::_momentum |
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protected |
TLorentzVector sim::MCStep::_position |
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protected |
The documentation for this class was generated from the following file: