Directories | |
directory | ConvexHull |
directory | PathFinding |
directory | Voronoi |
Files | |
file | Cluster3D.cxx [code] |
file | Cluster3D.h [code] |
file | cluster3dalgorithms.fcl [code] |
file | ClusterMergeAlg_tool.cc [code] |
file | ClusterParamsBuilder_tool.cc [code] |
file | DBScanAlg_tool.cc [code] |
file | HoughSeedFinderAlg.cxx [code] |
Implementation of the Seed Finder Algorithm based on a Hough Transform. | |
file | HoughSeedFinderAlg.h [code] |
This is an algorithm for finding recob::Seed objects in 3D clusters. | |
file | IClusterAlg.h [code] |
This provides an art tool interface definition for 3D Cluster algorithms. | |
file | IClusterModAlg.h [code] |
This provides an art tool interface definition for 3D Cluster algorithms. | |
file | IClusterParamsBuilder.h [code] |
file | IHit3DBuilder.h [code] |
This provides an art tool interface definition for tools which construct 3D hits used in 3D clustering and outputs a new hit collection based on those 3D hits. | |
file | kdTree.cxx [code] |
Producer module to create 3D clusters from input hits. | |
file | kdTree.h [code] |
Implements a kdTree for use in clustering. | |
file | MinSpanTreeAlg_tool.cc [code] |
file | ParallelHitsSeedFinderAlg.cxx [code] |
Implementation of the Seed Finder Algorithm The intent of this algorithm is to take an input list of 3D space points and from those to find candidate track start points and directions. | |
file | ParallelHitsSeedFinderAlg.h [code] |
This is an algorithm for finding recob::Seed objects in 3D clusters. | |
file | PCASeedFinderAlg.cxx [code] |
Implementation of the Seed Finder Algorithm. | |
file | PCASeedFinderAlg.h [code] |
This is an algorithm for finding recob::Seed objects in 3D clusters. | |
file | PrincipalComponentsAlg.cxx [code] |
file | PrincipalComponentsAlg.h [code] |
This header file defines the interface to a principal components analysis designed to be used within the 3D clustering. | |
file | SeedFinderAlgBase.h [code] |
This is intended to define an interface to all Seed finder algorithms employed by the 3D clustering. | |
file | SkeletonAlg.cxx [code] |
This algorithm accepts a list of 3D space points and attempts to find the "medial skeleton" describing the "best" path through them. Here, "medial" is defined by the best time match between associated 2D hits along the "best" directions. | |
file | SkeletonAlg.h [code] |
Header file to define the interface to the SkeletonAlg. | |
file | SnippetHit3DBuilder_tool.cc [code] |
This tool provides "standard" 3D hits built (by this tool) from 2D hits. | |
file | SpacePointHit3DBuilder_tool.cc [code] |
This tool provides "standard" 3D hits built (by this tool) from 2D hits. | |
file | StandardHit3DBuilder_tool.cc [code] |
This tool provides "standard" 3D hits built (by this tool) from 2D hits. | |