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Cluster3DAlgs Directory Reference

Directories

directory  ConvexHull
 
directory  PathFinding
 
directory  Voronoi
 

Files

file  Cluster3D.cxx [code]
 
file  Cluster3D.h [code]
 
file  cluster3dalgorithms.fcl [code]
 
file  ClusterMergeAlg_tool.cc [code]
 
file  ClusterParamsBuilder_tool.cc [code]
 
file  DBScanAlg_tool.cc [code]
 
file  HoughSeedFinderAlg.cxx [code]
 Implementation of the Seed Finder Algorithm based on a Hough Transform.
 
file  HoughSeedFinderAlg.h [code]
 This is an algorithm for finding recob::Seed objects in 3D clusters.
 
file  IClusterAlg.h [code]
 This provides an art tool interface definition for 3D Cluster algorithms.
 
file  IClusterModAlg.h [code]
 This provides an art tool interface definition for 3D Cluster algorithms.
 
file  IClusterParamsBuilder.h [code]
 
file  IHit3DBuilder.h [code]
 This provides an art tool interface definition for tools which construct 3D hits used in 3D clustering and outputs a new hit collection based on those 3D hits.
 
file  kdTree.cxx [code]
 Producer module to create 3D clusters from input hits.
 
file  kdTree.h [code]
 Implements a kdTree for use in clustering.
 
file  MinSpanTreeAlg_tool.cc [code]
 
file  ParallelHitsSeedFinderAlg.cxx [code]
 Implementation of the Seed Finder Algorithm The intent of this algorithm is to take an input list of 3D space points and from those to find candidate track start points and directions.
 
file  ParallelHitsSeedFinderAlg.h [code]
 This is an algorithm for finding recob::Seed objects in 3D clusters.
 
file  PCASeedFinderAlg.cxx [code]
 Implementation of the Seed Finder Algorithm.
 
file  PCASeedFinderAlg.h [code]
 This is an algorithm for finding recob::Seed objects in 3D clusters.
 
file  PrincipalComponentsAlg.cxx [code]
 
file  PrincipalComponentsAlg.h [code]
 This header file defines the interface to a principal components analysis designed to be used within the 3D clustering.
 
file  SeedFinderAlgBase.h [code]
 This is intended to define an interface to all Seed finder algorithms employed by the 3D clustering.
 
file  SkeletonAlg.cxx [code]
 This algorithm accepts a list of 3D space points and attempts to find the "medial skeleton" describing the "best" path through them. Here, "medial" is defined by the best time match between associated 2D hits along the "best" directions.
 
file  SkeletonAlg.h [code]
 Header file to define the interface to the SkeletonAlg.
 
file  SnippetHit3DBuilder_tool.cc [code]
 This tool provides "standard" 3D hits built (by this tool) from 2D hits.
 
file  SpacePointHit3DBuilder_tool.cc [code]
 This tool provides "standard" 3D hits built (by this tool) from 2D hits.
 
file  StandardHit3DBuilder_tool.cc [code]
 This tool provides "standard" 3D hits built (by this tool) from 2D hits.